Four steps, one at a time.
Every model goes through the same steps. It takes a little longer, but it's how I make sure everything fits together.
Sculpt
High-poly sculpt in Blender. Silhouette first, details second. Every character starts as a sketch on paper.
Topology
100% quads and tidy edge loops. Clean enough to subdivide, light enough to use. Auto-retopo lays the base, and the loops that bend get finished by hand.
Texture
Painted in inkpainter3d, my own texture painter, with hand-painted highlights. PBR sets at 4K with curated channel packing for VRChat budgets.
Rig & Ship
Unity Humanoid, 12 expressions, 14 visemes wired in. Tested in VRChat before it ever leaves my desk.
A small studio,
made with care.
InkRabbit is me, one person making stylized characters at my own pace. I like models that are tidy under the hood and easy to work with, so you can pose them, animate them and bring them to life without a struggle. Everything in the shop is made and tested by me, start to finish.