Four steps. No shortcuts.
Every model passes through the same pipeline. It's slower than auto-rigs and AI sculpts, and that's the point.
Sculpt
High-poly sculpt in Blender. Silhouette first, details second. Every character starts on paper, not in a generator.
Topology
100% quads, hand-routed edge loops. Clean enough to subdivide, light enough to ship. Auto-retopo for the base. Every loop that deforms is finished by hand.
Texture
Substance Painter, hand-painted highlights. PBR sets at 4K with curated channel packing for VRChat budgets.
Rig & Ship
Unity Humanoid, 12 expressions, 14 visemes wired in. Tested in VRChat before it ever leaves my desk.
One rabbit, a quiet desk,
and edge loops finished by hand.
InkRabbit is a solo studio. I make stylized characters with clean topology and obsessive attention to silhouette, the kind of models you can pose, animate and ship without fighting the rig at 2am. Everything I sell is something I built and tested myself. No asset-flips, no AI sculpts.