Custom characters,
built from scratch.
A small one-person studio. Clean topology, hand-painted textures and VRChat-ready rigs, made to your brief and yours to keep.
- Hard-surface or organic
- Low-poly game-ready mesh
- Baked normals + AO
- FBX, GLB, Blender source
- 2 weeks turnaround
- Sculpt + retopology
- 2K texture set (PBR)
- Basic rig (no expressions)
- FBX + Blender source
- 6 weeks turnaround
- High-poly sculpt in Blender
- Full retopology (100% quads)
- 4K PBR texture set in inkpainter3d
- Unity Humanoid rig
- 12 expressions + 14 visemes
- VRChat upload + test
- Source files included
- 1 year of free updates
Prices are starting points. The final quote depends on your brief.
Brief
Send references, character type, budget and timeline. The more detail, the tighter the quote.
Quote & slot
You get a fixed quote and a booking slot, with a reply within 48 hours.
Build
Sculpt, retopology, texturing and rigging, with progress shots along the way.
Delivery
Final files, VRChat upload + test, and all source files. Support after handover.
What do I get?
Clean hand-built topology, PBR textures and, for characters, a Unity Humanoid rig with expressions and visemes. Source files are always included, with the texture project for the free inkpainter3d, so you can keep editing the textures without paid software.
How long does it take?
Props around 2 weeks, base characters around 6 weeks, full characters 4–8 weeks depending on complexity.
What license do I get?
Personal use by default. Commercial or resale terms are available on request.
How do we start?
Send a brief to info@inkrabbit.de with references, timeline and budget. You'll get a quote within 48 hours.
$ ./start_commission --brief
Ready to bring your character to life?
Send a brief with references, timeline and budget. You'll hear back within 48 hours.
Start a commission →whichever fits, i'm here either way.