One rabbit,
a lot of polygons.
InkRabbit is a small one-person 3D studio. I make stylized characters at my own pace, with tidy topology and a lot of care for shape and personality, so they are easy to pose, animate and bring to life.
My work lives in VRChat, indie games, music videos and the occasional VTuber rig. Everything in the shop is made and tested by me, start to finish, and the source files are as tidy as the model itself.
I started this studio in 2021 after spending years making characters for personal projects. Along the way I learned that most rigging trouble starts with the mesh underneath, and that a clean edge flow makes everything after it easier. So that's where I take my time, every time.
Auto-retopo is a helpful start: it lays down a base I can build on. The loops that matter most, where the mesh bends and moves, I then refine by hand until they feel right.
For texturing I moved from Substance Painter to inkpainter3d, a free, open-source texture painter I'm building myself. It already works really well for the PBR textures most of my characters use, and it means you can keep working on the textures I hand over without buying expensive software that might not run on your system.
Custom characters
built from scratch.
- Hard-surface or organic
- Low-poly game-ready mesh
- Baked normals + AO
- FBX, GLB, Blender source
- 2 weeks turnaround
- Sculpt + retopology
- 2K texture set (PBR)
- Basic rig (no expressions)
- FBX + Blender source
- 6 weeks turnaround
- High-poly sculpt in Blender
- Full retopology (100% quads)
- 4K PBR texture set in inkpainter3d
- Unity Humanoid rig
- 12 expressions + 14 visemes
- VRChat upload + test
- Source files included
- 1 year of free updates
Full tiers, process and FAQ on the commissions page, or send a brief to info@inkrabbit.de with references, timeline and budget. I reply within 48 hours.